[Sending Japanese games to the world! A game that has an impact! Hats off to the world's charm that transcends culture! ! 】

[Sending Japanese games to the world! A game that has an impact! Hats off to the world's charm that transcends culture! ! 】
~Full of charm! Content works originating in Japan
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What is the game originating in Japan and what is its appeal? 】

[Reasons for attracting excitement and praise from around the world]

The game originating in Japan、Unique charm and high qualityin、For people all over the worldmoveI'm continuing to give。Nintendo、Sony、Sega、Capcom、KonamiMany masterpieces produced by famous game makers such as、Surprising and moving playersbrings、Leading the development of the gaming industryI've done it。

It's a famous work"Super Mario"or"The Legend of Zelda"The titles such as、Innovative game designor、A character that everyone is friendlyIt is loved worldwide。

"Final Fantasy"or"Dragon Quest"teeth、Magnificent story and beautiful musicin、To the playerDeep empathyI encourage。

Also、"Pokemon (Pokemon)"The series is、From children to adultsPopular with a wide range of peopleEnthralling many fans across bordersI'm doing it。

For authentic adults"resident evil"or"Monster Hunter"or"Metal Gear Solid"or"silent hill"Such asThrilling workIt is also enthusiastically popular。

For foreign gamers、Japanese games areimagination、Artistic、And cultural depthIt is particularly impressive。Beautiful anime style graphicsor、Delicate design that gives off a sense of wabi-sabibut、It attracts many people。Also、Japanese games are、Japanese culture through gameplayorvaluesIt is also recognized as an opportunity to experience。

moreover、eSportsorOnline GamesDue to the spread of、Japanese games become more well known to many people、It has been praised all over the world。Players share excitementdeath、Deepen friendshipThere are more scenes、A game from JapanGlobal exchangeIt is the trigger for。In works that have many names when you give an example"Street Fighter""Tekken""King of Fighters"There are games with long history such as the series.。

The game originating in Japan、A simple entertainment frameworkBeyond、For people all over the worldInspiration and joyI'm continuing to give。Its appeal and influence will never fade away、To further evolveIt must be。

Quote:e-sports (Eスポーツ)ウィキペディア参照

Quote:online game(オンラインゲーム)ウィキペディア参照

[Evolution into content that cannot be confined to the world of games!] 】

[Evolution into content that cannot be confined to the world of games!] 】
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[It's no longer just a game world]

[Great evolution from content for children]

■In the past, it was called gamesChildren's playWith that trend、Communication tools to interact with friendsIt has been widely recognized and widely used as a。

That's with the timesFeatures have been greatly improved and graphicsorstoryAs the next generation has been transferred to、Born as entertainment for children and familiesWhat I didThe heart of youth cultureMoved to、What's moreA wide variety of games have become popular according to individual hobbiesByVarious things that can be enjoyed by people of all ages and gendersWhatIt has changed to experience-based content。

【実際に制作された作品例紹介】

[Super Mario Bros.] Nintendo (Nintendo)

[Super Mario Bros.] Nintendo (Nintendo)
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Title of the workContent MediaPublication and implementation date
[Super Mario Bros.]Live-action movie1993Released in 2019
animation2023Released in 2019
Attractions
Theme Park
Super Nintendo World
Opened at USJ in 2021

●It has been popular worldwide since then、There were many people who wanted to make it into a live-action film, and there were many fans in the production team.Live-action version in 1993has been published。In later years, awareness and popularity among even more people spread throughout the world.、2021InNew USJ areaOpened as、after thatCG animationIt was released in 2023 and became a huge hit all over the world.。

A sequel has been decidedI'm doing it、It boasts a great popularityIt's a work。

(New releases are currently being made in the main game.。)

[Pokemon] Nintendo

Title of the workContent MediaPublication and implementation date
[Pokemon]Live-action movieReleased in 2019
Card GameReleased in 1966
Smartphone GamesStarted in 2016

●CurrentThe best in the gaming industry in the world!That said, it's the best work that no one knows! Since it was announced in the worldUnique characterPeople were captivated by the appearance and quickly became a huge hit worldwide.、especiallyCard GameThese events are held in various countries, including official tournaments.。Until thenA major evolution of the world of card gamesIt has evolved into a state that has been forced to exist, and is still in its present day.、It attracts many fans regardless of ageIt has grown into content。

Live-action films also have been developed due to the advancement of technology.What was expressed without destroying the world of the gameCaptures the hearts of many fans.、It's a work that can be said to have been a success。Now、This work is a work that has grown to countless numbers of collaborations and events, and is expected to develop in the future.。

(New releases are currently being made in the main game.。)

[Resident Evil] COPCOM

Title of the workContent MediaPublication and implementation date
【resident evil】Live-action movie (early)Released between 2002 and 2016
Live-action movie (new)Reboots released in 2021
animationReleased between 2008 and 2017
Video streaming serviceReleased in 2021
Round-type gaming machineStarted operation from 2013
booksPublished from 1997 to 2017
AttractionsImplemented between 2012 and 2024

The definitive horror game!thisGlobal basics of genreIt is no exaggeration to say that it was created。Early attention、Beginning with a wide range of content。especiallyLive-action films are huge worldwideMany works have been created in this genre.、It led to a major breakthrough that led to a later leap forward。

After thatCollaborate with animation and other contentThere are many opportunities to play an active role、We will continue to expand widely in the future。

(New releases are currently being made in the main game.。)

[Street Fighter]COPCOM

Title of the workContent MediaPublication and implementation date
[Street Fighter]Live-action movie (early)Released in 1994
Video streamingReleased in 2013
E-sportsEarly 2000s
(The standard theory is said to be around this time.)

Spreading fighting games around the worldThere's no point in complaining when I say it was a work that inspired me.、This is a game that creates a new genre。Since the first time they came out in the 1900s, everyone has been"Game Center"What caused a social phenomenon that was flooded into、I'm sure many of you remember it.

Even in later years, the momentum did not stop.、It has grown to become a global presence, not just domestically.、It was also made into a film in 1994.。It is now a new genre worldwideE-sportspopularize、The medium called gaming、From amateur level to professional levelThis is the reason why even more people became passionate about it.、Works that continue to reign at the topis。

(New releases are currently being made in the main game.。)

[The infinite world of games still expanding]

【まだ広がる可能性大のゲームの世界】①
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【まだ広がる可能性大のゲームの世界】⓶
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The game originating in Japan、theIndividualityorcreativityinThe world's entertainment industryI've been further leading。

And now、Technological innovationorSocial ChangesThe most realistic new way of evolution throughContent (Game)butMetaverse (virtual space)andGame integrationARorVRSuch asHolographic Display RealityandMetaverse Space Virtual WorldfusedShared Metaverse GamebutDevelopment on a global scaleI'll do。andFantasyandrealitybutIt spreads into the real world as new content that has been confusedIt's going to become a thing!

And it has the potential to transform people's lives and society itself.、Transform people's lives and valuesTransforming people's lives and values ​​and their journey will continue to surprise the world.。

The medium of gamesfromThe power to change the worldis born、ThereJapanese imagination and creationI think it's great that the power of the company is making a big contribution。

まとめとして・・・

●日本のゲームは良くも悪くもその革新性and独自の文化を反映した作品を通じて世界中のゲームデザインやプレイヤー達に影響を与えてきました。These works are、更なるエンターテインメントの枠を超えて文化的な現象としても広く認識されていく事でしょう今後は日本のゲーム産業全体が新たな挑戦を続けて世界に影響を与えゲーム開発やプレイヤーの体験においても重要な役割を果たすことが期待されます